The Simul Newsletter

We’re excited to announce an update on trueSKY and the upcoming trueSKY 4.2! LET’S TALK PLUGINS Our plugins all rely on the same core trueSKY rendering tech, so regardless of what integration you’re using, updates will be coming in frequently even if nothing obvious in the Unity/UnrealEngine interface changes. But we’ve also been putting a considerable amount of work into …

SIGGRAPH 2014

maple_leafSimul’s first SIGGRAPH is about to get underway. Catch us at stand 852 in the Expo Hall. We’ll be showing off trueSKY, the Sky Sequencer, and our Unreal Engine 4 and Unity integrations.

Batch file tricks

It’s not entirely clear what the name is for Windows’ batch file language – it might be called “Command Line”, or “MS-DOS”, or Batch. But this language is one of a class called “shells”. What distinguishes a shell language from a regular scripting language is that it is considered to be a “shell” around the OS kernel, with direct access …

Batch files

While I’m sure there’s a much cleverer way to do this involving Python, Lua, remote servers running Cruise Control and so on, at Simul we build using Batch files. Basically, we use MS-DOS. It’s still called MS-DOS – that’s how it’s referred to in the latest Windows 7 help documentation. So yes, we’re using DOS to build our libraries, and …