Setting up trueSKY on UnrealEngine 4

Setting up trueSKY on Unreal Engine 4

trueSKY  for Unreal Engine 4 is supplied as a fork of the UE4 source code, including some trueSKY binaries, to be found at  https://github.com/simul/UnrealEngine. In these instructions we’ll use [UE4] to denote your Unreal Engine 4 source code directory; this is the directory that contains UE4.sln and GenerateProjectFiles.bat.

Enter your GitHub username in your Simul profile here, this needs to be the same username you have connected to your Unreal Engine account, here.

Clone the UE4 source code on your PC, following the instructions in the ReadMe file to extract the dependency zip files.

The installer puts the plugin into the “[UE4]\Engine\Plugins\TrueSkyPlugin” directory in your UE4 installation. The trueSKY binaries are in “[UE4]\Engine\Binaries\ThirdParty\Simul”.

There are two trueSKY modules in the UE4 project – TrueSkyPlugin, and TrueSkyEditorPlugin.

You can obtain a licence here:

trueSKY Alpha for UE4

For further information, see the Plugin Documentation.

[three_fourth last=”no” class=”” id=””]You can find the trueSKY files in the UE4 project by entering filenames in the Search Box in Visual Studio’s Solution Explorer window:[/three_fourth] [one_fourth last=”yes”] [/one_fourth]

Run [UE4]/GenerateProjectFiles.bat, or in Visual Studio, press the “Refresh Projects” button in the UE4 Visual Studio Add-in Toolbar: UE4ToolbarRefresh

Now build the UE4 project – the trueSKY plugin will also be built.

INITIALIZING TRUESKY IN THE UNREAL EDITOR

[one_fourth]Run UnrealEditor, and select Window>>Plugins[/one_fourth] [one_fourth] UE4_ShowPlugins[/one_fourth] [one_fourth]Type “trueSKY” into the search box to find the plugin, and check its “enabled” box, then click “Restart Now”.[/one_fourth] [one_fourth last=”yes”] UE4_EnableTrueSKY [/one_fourth] [one_fourth]After Restart, the “Window” menu will have new options. Select “Add Sequence to Scene”. This creates a TrueSKYSequenceActor in your current scene.[/one_fourth] [one_fourth] UE4_AddSequence [/one_fourth] [one_fourth] Now you need to create a Sky Sequence Asset for the Actor to refer to. In Content Browser, right-click or select “New>> Miscellaneous>> TrueSkySequenceAsset”, to add the asset to your project. [/one_fourth] [one_fourth last=”yes”] UE4_CreateAsset [/one_fourth] [one_fourth] In the Scene Outliner, select your trueSKY sequence actor , and in the Details panel, set its Active Sequence to be the newly created asset: [/one_fourth] [one_fourth]Assign Sequence [/one_fourth] [one_fourth]To edit the sequence, double-click on the asset: [/one_fourth] [one_fourth last=”yes”] [/one_fourth]

You can now enter your licence key to enable the Sequencer.

For further information, see the Plugin Documentation.

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