I am making FPS game and TrueSky cloud renders closer than player’s rifle.
I am using Unreal 4.24 version. How can I solve this issue?
Hi Yesoori – That is odd! I think changing your cloud threshold distance, depth sampling pixel range, and depth temporal alpha should alleviate the issue and could solve your problem.
Let me know if this fixes your issue – if not I have a few other ideas of what could be causing it, but this is the most likely solution I reckon.
After changing Cloud Threshold Distance, it works fine. Thanks, Chris!