Simul Support ExchangeCategory: CloudsHow to change ground fog from blueprint – tried every combination
Davis Engel asked 2 months ago

Hey there, I’m wondering what exactly I’m missing, but I tried it both ways, previous sky keyframe and next sky keyframe to feed into the UID of two Set Keyframe Values, but I can’t for the life of me increase/decrease the ground fog. What do I do?

The only thing I haven’t figured out is the Int Value, which I don’t know anything about. I’ve tried several arbitrary values but it didn’t pull up anything.

Thanks!

Davis

11 Answers
Andrew Richards Staff answered 2 months ago

Hi Davis,

Try out this usage for UE4 Blueprint.
https://drive.google.com/file/d/1C9is4HZqvrFg9uSJUPXqEz7BKNzCq6bm/view?usp=sharing
Let me know if you have any issues.

Best Wishes,
Andrew

Davis Engel replied 2 months ago

I tried every possible Index on the first node and it still wouldn’t set the ground fog value, any more ideas?

Davis Engel answered 2 months ago

I tried every possible Index on the first node and it still wouldn’t set the ground fog value, any more ideas?

Andrew Richards Staff answered 2 months ago

Hi Davis,

The index value relates to the position of sky keyframes in the sky timeline; starting at 0 and incrementing 1 for each new keyframe in sky track. Without sky keyframes, trueSKY can not update the ground fog value.
https://drive.google.com/file/d/1LZZlFS34vESoz-8lj5eBz_L5wSiEWARC/view?usp=sharing

Let me know if you are still having problems.

Best Wishes,
Andrew

Davis Engel answered 2 months ago

Sorry for the late reply.

Yes, there are indeed sky keyframes on the track. But still nothing happens with my current setup:

My current Setup

Davis Engel answered 2 months ago