Simul Support ExchangeCategory: CloudsHow to change ground fog from blueprint – tried every combination
Davis Engel asked 1 year ago

Hey there, I’m wondering what exactly I’m missing, but I tried it both ways, previous sky keyframe and next sky keyframe to feed into the UID of two Set Keyframe Values, but I can’t for the life of me increase/decrease the ground fog. What do I do?

The only thing I haven’t figured out is the Int Value, which I don’t know anything about. I’ve tried several arbitrary values but it didn’t pull up anything.

Thanks!

Davis

11 Answers
Andrew Richards Staff answered 1 year ago

Hi Davis,

Try out this usage for UE4 Blueprint.
https://drive.google.com/file/d/1C9is4HZqvrFg9uSJUPXqEz7BKNzCq6bm/view?usp=sharing
Let me know if you have any issues.

Best Wishes,
Andrew

Davis Engel replied 1 year ago

I tried every possible Index on the first node and it still wouldn’t set the ground fog value, any more ideas?

Davis Engel answered 12 months ago

I tried every possible Index on the first node and it still wouldn’t set the ground fog value, any more ideas?

Andrew Richards Staff answered 12 months ago

Hi Davis,

The index value relates to the position of sky keyframes in the sky timeline; starting at 0 and incrementing 1 for each new keyframe in sky track. Without sky keyframes, trueSKY can not update the ground fog value.
https://drive.google.com/file/d/1LZZlFS34vESoz-8lj5eBz_L5wSiEWARC/view?usp=sharing

Let me know if you are still having problems.

Best Wishes,
Andrew

Davis Engel answered 12 months ago

Sorry for the late reply.

Yes, there are indeed sky keyframes on the track. But still nothing happens with my current setup:

My current Setup

Davis Engel answered 12 months ago