Simul Support ExchangeCategory: CloudsTruesky won't show clouds for HDRP
Adam Z asked 2 months ago

I’m running Unity 2020.1.7f1, and trueSKY-Unity2021-4.3.be5481665-x64. After installing I created a blank scene then choose Game Object > Initialize trueSKY in scene. After I choose the Sequence (Cirrocumulus) and play the scene, the sky is black. If I try to open your “TestLevelHDRP” no clouds show.  My license has been added and shows in the Sequencer. What do you suggest? Thanks.

UWFSL replied 2 months ago

You may be in the same boat as me. Check Project Settings > HDRP Default Settings and see if you still have an HDRenderPipelineAsset set.

I have had moderate luck with 4.3a for Unity 2021 with 2020.3.3f1 but it has some of it’s own issues (shadows not rendering). Let me know if you figure something out!

5 Answers
Andy Lewis answered 1 month ago

I am also unable to get this working with HDRP. I’ve tried 2020.3 and 2021.1. Please advise. I see there is a Unity tutorial for setup but with a strong disclaimer that it is not a guide for HDRP. Any documentation would be helpful. 

Adam Z answered 1 month ago

I also sent a bug report about this and asked what version of Unity does this build work with on 6/2, no response yet and it’s 6/15.

Adam Z answered 1 month ago

16 days later I finally got a reply, asking me more questions about the issue and checking some things for them. I suggested that they install the latest build and check it themselves. They’re using 2021.1.0f1 for their latest. There are 12 newer builds than what they’re using in-house. 
I also tried using Simul’s 2020 release with the latest build of Unity 2020 LTS. You would think that would work. Nope.
Very dissapointed. 

Andy Lewis answered 1 month ago

That’s too bad. It seems they are focusing more of their energies on Unreal than Unity. I also have a support line open via Slack and I have yet to get a working version from them. 

Adam Z replied 1 month ago

It’s a shame. I know Unity is woring on there own version of a volumetric cloud system:
https://github.com/Unity-Technologies/Graphics/blob/master/com.unity.render-pipelines.high-definition/Documentation~/Override-Volumetric-Clouds.md

I haven’t tried it yet since I don’t know how to use GitHub.

Roderick Kennedy Staff answered 1 month ago

Unfortunately, this is an issue with Unity 2020. Unity 2021 has a fully working native plugin integration for D3D12, but 2020 does not. If  you are able to update to 2021, the issue should be resolved.

Adam Z replied 1 month ago

New project, Unity 2021.1.12f1 HDRP. Installed trueSKY-Unity2021-4.3.97791c9f1-x64. Followed the steps using Game Object > Initilize TrueSKY in Scene. After steps completed, no clouds. Tried running TestLevelHDRP that was provided, no clouds. License is activated.

Thomas Liberty replied 3 weeks ago

I also Tried running Test Level that was provided, no clouds. License is activated.
URP 2019.4 _4.3.9
HDRP 2020.3 + 4.3.9 nothing works not even the test scene.