Simul Support ExchangeCategory: WaterUE4 Water flickering and water physics
Ladislav Hrabcak asked 4 years ago

Our water starts flickering on shore areas where depth is around 1m (camera is about 50m high). Are there any settings that could fix this? This issue is happening only with TemporalAA anti-aliasing.
Is there some detailed explanations how to setup truesky with shore waves? We tried to set it up using this tutorial but it’s not working. (https://docs.simul.co/tutorials/water/tutorials.html)
 
Water buoyancy is not working correctly in the latest version (4.2a.8309e0e24).
Another problem is Buoyancy mesh. If I set static mesh with “Allow CPU access” flag on “Buoyancy mesh” nothing happens.
If I check “Use Model Data” it will crash.

1 Answers
Wayne Littler Staff answered 4 years ago

Hi Ladislav,
The best thing to about the first part of your question is to send us a bug report as we will need more information from you to reproduce. ( https://simul.co/account/bug-report/ )
Regarding the second part of your post, we are aware of issues with buoyancy, it is something the team are looking to get sorted and into an update as soon as possible.