Simul Support ExchangeCategory: WaterWill TrueSky support Unreal's native water/ocean tech in 4.26 as an alternative?
Richard Boisvert asked 4 years ago

It seems that Unreal’s upcoming water tech will be a bit more capable in than TrueSky’s water offering. Can/will TrueSky support a user using Unreal’s water instead of TruSky’s water?

1 Answers
Andrew Richards Staff answered 4 years ago

Hi Richard,

Simul’s trueWATER is controlled through TrueSkyWater actors in Unreal Engine and is thus an optional feature.
We continually update our water system, and trueWATER will naturally integrate with trueSKY.
I will pass on your concerns to Michael to who developed trueWATER.

Best Wishes,
Andrew