Hi,
I’m trying to get an UE4.24.3 project with true sky 4.2 to run after packaging.
I installed the binary plugin 4.2.0cdd14cf8_x64 and followed the instructions in Programming Guide/Deployment. When starting the executable it crashes with the following error:
Warning: Unable to load package (../../../Engine/Plugins/TrueSkyPlugin/Content/trueSKYLossRT.uasset). Package contains EditorOnly data which is not supported by the current build.
Warning: Unable to load package (../../../Engine/Plugins/TrueSkyPlugin/Content/trueSKYInscatterRT.uasset). Package contains EditorOnly data which is not supported by the current build.
Warning: Unable to load package (../../../Engine/Plugins/TrueSkyPlugin/Content/Translucent/TranslucentRT.uasset). Package contains EditorOnly data which is not supported by the current build.
Warning: Unable to load package (../../../Engine/Plugins/TrueSkyPlugin/Content/Overlay/trueSkyOverlayRT.uasset). Package contains EditorOnly data which is not supported by the current build.
Warning: Unable to load package (../../../Engine/Plugins/TrueSkyPlugin/Content/CloudShadowRT.uasset). Package contains EditorOnly data which is not supported by the current build.
Warning: Unable to load package (../../../Engine/Plugins/TrueSkyPlugin/Content/AltitudeLightRT.uasset). Package contains EditorOnly data which is not supported by the current build.
…
Assertion failed: !GEventDrivenLoaderEnabled || LoadPhase > ELoadPhase::WaitingForHeader [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp] [Line: 7288]
Am i missing something or is this a bug?
Kind regards
Arthur
Hi aBarz, we are aware of some issues with 4.24.3. Are you using DX12? These warning are not something I am aware of and will have to investigate further.
I tried the default (it defaults to DX 11 on my setup I think) and Vulkan, but with the same result.
I just tested the same software setup with a new project and didn’t get these errors. Looks like there is some setup problem with our project. I’ll comment again if i find something.
Thanks. I will also update when we have notes on fixes we have made