Simul’s founder Roderick Kennedy gained a doctorate in plasma physics at Oxford University in 2001. During his time at university, he worked with the game developer, Digital Image Design, on the critically acclaimed combat flight simulator, EF2000 for PC. Through 2003 to 2004, Roderick helped to build games such as the highly rated World Rally Championship titles for the Sony Playstation 2.
“Hi I’m Andrew, I started working at Simul in December 2018 and as a self-taught graphics programmer entering this industry is tough, but Simul seeks those who are driven and determined to pursue this career regardless of background – mine is in Music. D3D12 and Vulkan along with their Ray Tracing extension are my current areas of interest and Simul allows me to work on these making work feel like a personal R&D project.”
“Hi, I’m James. I first joined Simul back in 2015 part-time while in college. This was a huge opportunity to work within the games industry before I had even gone to University. I returned to Simul after I had completed my degree in Computer Games Programming, and have been able to contribute to every aspect of the company – from our Website CSS and HTML to public-facing exhibitions and client meetings. Simul gives me the freedom to work on what I believe is beneficial to the team.”
“Hi, I’m Wayne and I have been working at Simul since 2019. Originally I came to Simul in a part-time role as our community manager. Since then I have moved into a full-time role. Along with community management, I now have other responsibilities including quality assurance and scrum leader. Working at Simul, we are always encouraged to learn new things and push our knowledge base further and in my opinion, this is the most attractive part of working for Simul as no two days are ever the same!”