Simul Support ExchangeCategory: Sky and LightingChange in editor caused engine to freeze and crash (UE 5.4)
Nicolas Bova asked 6 months ago

Learning how to use the program. Went to change the maximum resolution of textures from 512 to 1024, and it caused the engine to freeze and crash. This is the report I got on the crash screeen. Although from looking at it I think it’s more of a generic error message. Am I doing something wrong? This also happened when I tried to change other details like the settings in Cloud Window. Not sure why this is happening.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
TrueSkyPluginRender_MT!platform::dx12::RenderPlatform::CreateResource() [D:\Jarvis\workspace\Simul\4.4\Simul\Platform\DirectX12\RenderPlatform.cpp:963]
TrueSkyPluginRender_MT!platform::dx12::PlatformConstantBuffer::CreateBuffers() [D:\Jarvis\workspace\Simul\4.4\Simul\Platform\DirectX12\ConstantBuffer.cpp:79]
TrueSkyPluginRender_MT!platform::dx12::PlatformConstantBuffer::ActualApply() [D:\Jarvis\workspace\Simul\4.4\Simul\Platform\DirectX12\ConstantBuffer.cpp:180]
TrueSkyPluginRender_MT!platform::dx12::EffectPass::SetConstantBuffers() [D:\Jarvis\workspace\Simul\4.4\Simul\Platform\DirectX12\Effect.cpp:225]
TrueSkyPluginRender_MT!platform::dx12::RenderPlatform::ApplyContextState() [D:\Jarvis\workspace\Simul\4.4\Simul\Platform\DirectX12\RenderPlatform.cpp:3165]
TrueSkyPluginRender_MT!platform::dx12::RenderPlatform::DispatchCompute() [D:\Jarvis\workspace\Simul\4.4\Simul\Platform\DirectX12\RenderPlatform.cpp:1357]
TrueSkyPluginRender_MT!platform::crossplatform::RenderPlatform::DispatchComputeAuto() [D:\Jarvis\workspace\Simul\4.4\Simul\Platform\CrossPlatform\RenderPlatform.cpp:733]
TrueSkyPluginRender_MT!simul::clouds::WindowUpdater::GenerateCloudDensitySignedDistanceField() [D:\Jarvis\workspace\Simul\4.4\Simul\Clouds\WindowUpdater.cpp:740]
TrueSkyPluginRender_MT!simul::clouds::WindowUpdater::UpdateCloudTexture() [D:\Jarvis\workspace\Simul\4.4\Simul\Clouds\WindowUpdater.cpp:929]
TrueSkyPluginRender_MT!simul::clouds::WindowUpdater::UpdateNextCloudTexture() [D:\Jarvis\workspace\Simul\4.4\Simul\Clouds\WindowUpdater.cpp:1170]
TrueSkyPluginRender_MT!simul::clouds::CloudRenderer::EnsureTexturesAreUpToDate() [D:\Jarvis\workspace\Simul\4.4\Simul\Clouds\CloudRenderer.cpp:3958]
TrueSkyPluginRender_MT!simul::clouds::CloudRenderer::PreRenderUpdate() [D:\Jarvis\workspace\Simul\4.4\Simul\Clouds\CloudRenderer.cpp:511]
TrueSkyPluginRender_MT!simul::clouds::WeatherRenderer::PreRenderUpdate() [D:\Jarvis\workspace\Simul\4.4\Simul\Clouds\WeatherRenderer.cpp:1242]
TrueSkyPluginRender_MT!simul::clouds::TrueSkyRenderer::PreRenderUpdate() [D:\Jarvis\workspace\Simul\4.4\Simul\Clouds\TrueSkyRenderer.cpp:1239]
TrueSkyPluginRender_MT!simul::plugin::PluginTrueSkyRenderer::Render() [D:\Jarvis\workspace\Simul\4.4\Simul\PlugIns\TrueSkyPluginRender\PluginTrueSkyRenderer.cpp:524]
TrueSkyPluginRender_MT!simul::plugin::PluginTrueSkyRenderer::RenderFrame() [D:\Jarvis\workspace\Simul\4.4\Simul\PlugIns\TrueSkyPluginRender\PluginTrueSkyRenderer.cpp:459]
TrueSkyPluginRender_MT!RenderFrame() [D:\Jarvis\workspace\Simul\4.4\Simul\PlugIns\TrueSkyPluginRender\TrueSkyPluginRenderInterface.cpp:884]
TrueSkyPluginRender_MT!StaticRenderFrame2() [D:\Jarvis\workspace\Simul\4.4\Simul\PlugIns\TrueSkyPluginRender\TrueSkyPluginRenderInterface.cpp:1393]
UnrealEditor_TrueSkyPlugin!FTrueSkyPlugin::RenderFrame() [G:\Jarvis\workspace\UPlugin\5.4\Output\Plugins\TrueSkyPlugin\HostProject\Plugins\TrueSkyPlugin\Source\TrueSkyPlugin\Private\TrueSkyPlugin.cpp:3968]
UnrealEditor_TrueSkyPlugin!FRHIPostOpaqueCommand::Execute() [G:\Jarvis\workspace\UPlugin\5.4\Output\Plugins\TrueSkyPlugin\HostProject\Plugins\TrueSkyPlugin\Source\TrueSkyPlugin\Private\TrueSkyPlugin.cpp:2888]
UnrealEditor_TrueSkyPlugin!FRHICommand<FRHIPostOpaqueCommand,FUnnamedRhiCommand>::ExecuteAndDestruct() [G:\Jarvis\workspace\UPlugin\5.4\Engine\Source\Runtime\RHI\Public\RHICommandList.h:1296]
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

Nicolas Bova replied 6 months ago

I should clarify that what I mean is when I went to Details for trueSkyActor and change the value from there.

Now I try to reload my level and it doesn’t even load? It freezes on loading the map?

1 Answers
Best Answer
Nicolas Bova answered 5 months ago

Fixed in most recent update