Simul Support ExchangeCategory: External Plugin IssuesCrash while packaging in UE 4.25.3
ClaudioPiccinni asked 4 years ago

UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Jarvis\UPlugin\version\4.25\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Array index out of bounds: 3 from an array of size 0
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffe005b3e49 KERNELBASE.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd85c9e9e6 UE4Editor-Core.dll!ReportAssert() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1541]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd85ca1dc8 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:78]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd85a2e53d UE4Editor-Core.dll!FOutputDevice::LogfImpl() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:61]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd859b97b5 UE4Editor-Core.dll!AssertFailedImplV() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:100]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd859bbaf0 UE4Editor-Core.dll!FDebug::CheckVerifyFailedImpl() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:450]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd6662e758 UE4Editor-TrueSkyPlugin.dll!DispatchCheckVerify<void,<lambda_da74d5a83d8fee96866e370a92478888> >() [D:\Jarvis\UPlugin\version\4.25\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:162]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd665fdd2e UE4Editor-TrueSkyPlugin.dll!ATrueSkySequenceActor::SetCloudKeyframeValue() [D:\Jarvis\UPlugin\version\4.25\Output\Plugins\TrueSkyPlugin\HostProject\Plugins\TrueSkyPlugin\Source\TrueSkyPlugin\Private\TrueSkySequenceActor.cpp:1202]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd6661b16d UE4Editor-TrueSkyPlugin.dll!ATrueSkySequenceActor::execSetCloudKeyframeValue() [D:\Jarvis\UPlugin\version\4.25\Output\Plugins\TrueSkyPlugin\HostProject\Plugins\TrueSkyPlugin\Intermediate\Build\Win64\UE4Editor\Inc\TrueSkyPlugin\TrueSkySequenceActor.gen.cpp:796]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd868fa635 UE4Editor-CoreUObject.dll!UObject::execCallMathFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:860]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd868d574d UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:997]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd868d4c54 UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1085]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd86660ae4 UE4Editor-CoreUObject.dll!UFunction::Invoke() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5542]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd868d4783 UE4Editor-CoreUObject.dll!UObject::ProcessEvent() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1916]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd8700a025 UE4Editor-Engine.dll!AActor::ProcessEvent() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:798]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd8700a1e8 UE4Editor-Engine.dll!AActor::ProcessUserConstructionScript() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:880]
PackagingResults: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd86fe889e UE4Editor-Engine.dll!AActor::ExecuteConstruction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:796]
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Jarvis\UPlugin\version\4.25\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674]
PackagingResults: Error: Array index out of bounds: 3 from an array of size 0
PackagingResults: Error: [Callstack] 0x00007ffe005b3e49 KERNELBASE.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd87012367 UE4Editor-Engine.dll!AActor::RerunConstructionScripts() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:514]
PackagingResults: Error: [Callstack] 0x00007ffd85c9e9e6 UE4Editor-Core.dll!ReportAssert() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1541]
PackagingResults: Error: [Callstack] 0x00007ffd85ca1dc8 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:78]
PackagingResults: Error: [Callstack] 0x00007ffd85a2e53d UE4Editor-Core.dll!FOutputDevice::LogfImpl() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:61]
PackagingResults: Error: [Callstack] 0x00007ffd859b97b5 UE4Editor-Core.dll!AssertFailedImplV() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:100]
PackagingResults: Error: [Callstack] 0x00007ffd859bbaf0 UE4Editor-Core.dll!FDebug::CheckVerifyFailedImpl() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:450]
PackagingResults: Error: [Callstack] 0x00007ffd6662e758 UE4Editor-TrueSkyPlugin.dll!DispatchCheckVerify<void,<lambda_da74d5a83d8fee96866e370a92478888> >() [D:\Jarvis\UPlugin\version\4.25\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:162]
PackagingResults: Error: [Callstack] 0x00007ffd665fdd2e UE4Editor-TrueSkyPlugin.dll!ATrueSkySequenceActor::SetCloudKeyframeValue() [D:\Jarvis\UPlugin\version\4.25\Output\Plugins\TrueSkyPlugin\HostProject\Plugins\TrueSkyPlugin\Source\TrueSkyPlugin\Private\TrueSkySequenceActor.cpp:1202]
PackagingResults: Error: [Callstack] 0x00007ffd6661b16d UE4Editor-TrueSkyPlugin.dll!ATrueSkySequenceActor::execSetCloudKeyframeValue() [D:\Jarvis\UPlugin\version\4.25\Output\Plugins\TrueSkyPlugin\HostProject\Plugins\TrueSkyPlugin\Intermediate\Build\Win64\UE4Editor\Inc\TrueSkyPlugin\TrueSkySequenceActor.gen.cpp:796]
PackagingResults: Error: [Callstack] 0x00007ffd868fa635 UE4Editor-CoreUObject.dll!UObject::execCallMathFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:860]
PackagingResults: Error: [Callstack] 0x00007ffd868d574d UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:997]
PackagingResults: Error: [Callstack] 0x00007ffd868d4c54 UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1085]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd87873515 UE4Editor-Engine.dll!ULevel::IncrementalUpdateComponents() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:1000]
PackagingResults: Error: [Callstack] 0x00007ffd86660ae4 UE4Editor-CoreUObject.dll!UFunction::Invoke() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5542]
PackagingResults: Error: [Callstack] 0x00007ffd868d4783 UE4Editor-CoreUObject.dll!UObject::ProcessEvent() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1916]
PackagingResults: Error: [Callstack] 0x00007ffd8700a025 UE4Editor-Engine.dll!AActor::ProcessEvent() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:798]
PackagingResults: Error: [Callstack] 0x00007ffd8700a1e8 UE4Editor-Engine.dll!AActor::ProcessUserConstructionScript() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:880]
PackagingResults: Error: [Callstack] 0x00007ffd86fe889e UE4Editor-Engine.dll!AActor::ExecuteConstruction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:796]
PackagingResults: Error: [Callstack] 0x00007ffd87012367 UE4Editor-Engine.dll!AActor::RerunConstructionScripts() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:514]
PackagingResults: Error: [Callstack] 0x00007ffd87873515 UE4Editor-Engine.dll!ULevel::IncrementalUpdateComponents() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:1000]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd8827f508 UE4Editor-Engine.dll!UWorld::UpdateWorldComponents() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:1882]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd83b0b83b UE4Editor-UnrealEd.dll!UEditorEngine::InitializePhysicsSceneForSaveIfNecessary() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4382]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd83b23f2c UE4Editor-UnrealEd.dll!UEditorEngine::Save() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4441]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd839c585f UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4549]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd839c8379 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackages() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3440]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd839d55a3 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2871]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd83841851 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:921]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffd8386c57b UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:595]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff70cca363a UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3391]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff70cc9b7ec UE4Editor-Cmd.exe!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff70cc9bb5a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff70ccae31d UE4Editor-Cmd.exe!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff70ccb040a UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffe01cd6fd4 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffe02afcec1 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ffd8827f508 UE4Editor-Engine.dll!UWorld::UpdateWorldComponents() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:1882]
PackagingResults: Error: [Callstack] 0x00007ffd83b0b83b UE4Editor-UnrealEd.dll!UEditorEngine::InitializePhysicsSceneForSaveIfNecessary() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4382]
PackagingResults: Error: [Callstack] 0x00007ffd83b23f2c UE4Editor-UnrealEd.dll!UEditorEngine::Save() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4441]
PackagingResults: Error: [Callstack] 0x00007ffd839c585f UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4549]
PackagingResults: Error: [Callstack] 0x00007ffd839c8379 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackages() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3440]
PackagingResults: Error: [Callstack] 0x00007ffd839d55a3 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2871]
PackagingResults: Error: [Callstack] 0x00007ffd83841851 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:921]
PackagingResults: Error: [Callstack] 0x00007ffd8386c57b UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:595]
PackagingResults: Error: [Callstack] 0x00007ff70cca363a UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3391]
PackagingResults: Error: [Callstack] 0x00007ff70cc9b7ec UE4Editor-Cmd.exe!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
PackagingResults: Error: [Callstack] 0x00007ff70cc9bb5a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
PackagingResults: Error: [Callstack] 0x00007ff70ccae31d UE4Editor-Cmd.exe!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
PackagingResults: Error: [Callstack] 0x00007ff70ccb040a UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffe01cd6fd4 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffe02afcec1 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT

1 Answers
James - Simul Support Staff answered 4 years ago

Hi, Thanks we will take a look. It appears to be something related to SetCloudKeyframeValue – so for now disabling the blueprint should stop the crash.

ClaudioPiccinni replied 3 years ago

Are there any updates on this? We can’t really use the plugin as intended right now.