Has anyone built the SDK samples? The latest version is missing .sln files.
Also thought I’d point out the directory structure doesn’t match the docs description for lib & bin directory location.
Apologies, our documentation is lacking – and with our soon to be released updated it will again be out of date. I will make sure to get the documentation to an acceptable level.
I dont believe 4.2a should be available without Documentation as there are a few setup requirements currently. These will be amended for a full release.
Ill comment on this post tomorrow regarding the 4.2 download. Apologies for any delays
Yes there are issues with the download that have now been fixed for the next update.
You need to use Cmake, I will hopefully get a tutorial up for the next download, or update the readme.
Thanks James
Hi James,
I’m trying to build the latest 4.2a SDK (4.2a.09a889bc1) using CMake. I’m just interested in building the D3D11 sample and all the files that need to be deployed in my engine (lib, dll, textures, shaders). In practical, something very similar to the way 4.1 versions were packaged. What toggles do I have to check/uncheck to obtain this? Is QT5 required?
Looking into this further, I believe there are some issues regarding the SDK in its current state since the switch to 4.2a. Ill need to look further, but will update when I have.
Doing some pre-steps (download win_flex_bison and extract it inside Simul\Platform\External\win_flex_bison; download Qt 5.x and set CMake SIMUL_QT_DIR and SIMUL_QT_VERSION options accordingly; disable CMake SIMUL_SOURCE_BUILD option), I’ve been able to generate the Visual Studio sln file. However, trying to build the solution leads to some missing files errors (win_bison: Preprocessor.ypp: cannot open: No such file or directory; D:\Development\SDK\trueSKY\4.2a.09a889bc1\SimulSDK\Simul/Sky/Texture3D4.h(6,10): fatal error C1083: Cannot open include file: ‘Platform/Shaders/SL/CppSl.sl’: No such file or directory).