Simul Support ExchangeCategory: Sky and LightingMoon(s) Can't Be Found
Eric Paik asked 2 years ago

https://imgur.com/a/pb12q6f
trueSKY-Unity2021-4.3.e15dd5018-x64
Unity 2021.3.5f1
Windows 10
I’m trying to get the clouds to not show as black at night but am not having much success.  I’ve turned brightness power as low as I can go, added multiple moons, bumped the Albedo on one of them and nothing seems to have any effect at night.  I can’t even find the moons in the night sky.  Is there something I’m doing wrong?

Eric Paik replied 2 years ago

Now I get crashes when I try to render a moon
Obtained 33 stack frames
0x00007ff8d86347b1 (ntdll) RtlFreeHeap
0x00007ff83f008eb0 (mono-2.0-bdwgc) [free_base.cpp:105] _free_base
0x00000241a77c5b13 (())
0x00000245f8eef5a3 (Mono JIT Code) (wrapper other) simul.ExternalMoon:StructureToPtr (object,intptr,bool)
0x000002460dd9596d (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_object_intptr_byte (object,intptr,intptr,intptr)
0x00007ff83ed5e4b4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007ff83ec9e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007ff83ec3ee19 (mono-2.0-bdwgc) [marshal.c:5216] ves_icall_System_Runtime_InteropServices_Marshal_StructureToPtr
0x00007ff83ec09c18 (mono-2.0-bdwgc) [icall-def.h:822] ves_icall_System_Runtime_InteropServices_Marshal_StructureToPtr_raw
0x000002460dd95047 (Mono JIT Code) (wrapper managed-to-native) System.Runtime.InteropServices.Marshal:StructureToPtr (object,intptr,bool)
0x00000245f8eef34b (Mono JIT Code) System.Runtime.InteropServices.Marshal:StructureToPtr (simul.ExternalMoon,intptr,bool)
0x000002464f31b8c3 (Mono JIT Code) [trueSKY.cs:4295] simul.trueSKY:Update ()
0x00000242049ae7a8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ff83ed5e4b4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007ff83ec9e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007ff83ec9e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
0x00007ff694a358c4 (Unity) scripting_method_invoke
0x00007ff694a304e4 (Unity) ScriptingInvocation::Invoke
0x00007ff6949fe154 (Unity) MonoBehaviour::CallMethodIfAvailable
0x00007ff6949fe25c (Unity) MonoBehaviour::CallUpdateMethod
0x00007ff6944f5638 (Unity) BaseBehaviourManager::CommonUpdate
0x00007ff6944fcc1a (Unity) BehaviourManager::Update
0x00007ff69470d7ad (Unity) `InitPlayerLoopCallbacks’::`2′::UpdateScriptRunBehaviourUpdateRegistrator::Forward
0x00007ff6946f43cc (Unity) ExecutePlayerLoop
0x00007ff6946f44a3 (Unity) ExecutePlayerLoop
0x00007ff6946fa0e9 (Unity) PlayerLoop
0x00007ff695641778 (Unity) PlayerLoopController::UpdateScene
0x00007ff69563f95f (Unity) Application::TickTimer
0x00007ff695a8b00a (Unity) MainMessageLoop
0x00007ff695a8f8bb (Unity) WinMain
0x00007ff696dc28be (Unity) __scrt_common_main_seh
0x00007ff8d7fa7034 (KERNEL32) BaseThreadInitThunk
0x00007ff8d86626a1 (ntdll) RtlUserThreadStart