Simul Support ExchangeCategory: Watermove water at runtime/ tsunami
Owen Russell asked 3 years ago

Hi, same setup as my other question but I’m wondering if there’s a way to make tsunamis with the water either by just pulling an actor through the water or by another method. Also, I’d like to flood my level after the event but I cant raise or lower the water at runtime. Is there a way to make this happen?

Lily Szuplewski Staff replied 3 years ago

Hello Owen.
I don’t believe the water really supports what you’re trying to achieve with reating a tsunami, do you have any visual examples of what you’re after?
As for moving water, it looks like at some point this was disabled, likely due to some strangeness in switching between play and editor mode. it should be looked into at some point.

Regards, Lily