I have recently started to see some weird behaviour with the water. There seems to be two levels of detail not working together properly. There is the highest detail one which seems to be the correct one, but then on top there is a lower detail one that moves in the opposite direction and extremly fast. And it changes wildly when adjusting the resolution of the water. It makes the water basically unusable in some cases
If you’ve made any changes to the Advanced water surface generation parameters, can you link them here? The effect you’re describing sounds like an artifact of how the waves are generated, stemming from when the minimum wavelength is lower than the resolution of the water ‘profile buffer’, so increasing this may solve the problem.
Hi, thank you for the reply. I’m seeing the bug without using the advanced surface options. Although it gets worse if I turn that on
Please take a look at this video