Simul Support ExchangeCategory: WaterOcean artifacts
Simen Leth asked 2 months ago

Hi
I have recently started to see some weird behaviour with the water. There seems to be two levels of detail not working together properly. There is the highest detail one which seems to be the correct one, but then on top there is a lower detail one that moves in the opposite direction and extremly fast. And it changes wildly when adjusting the resolution of the water. It makes the water basically unusable in some cases

Lily Szuplewski Staff replied 2 months ago

Hello Simen

If you’ve made any changes to the Advanced water surface generation parameters, can you link them here? The effect you’re describing sounds like an artifact of how the waves are generated, stemming from when the minimum wavelength is lower than the resolution of the water ‘profile buffer’, so increasing this may solve the problem.

Regards,
Lily

Simen Leth replied 1 month ago

Hi, thank you for the reply. I’m seeing the bug without using the advanced surface options. Although it gets worse if I turn that on

1 Answers
James Evans Staff answered 1 month ago

Thanks for the video Simen, Apologies for the Delay – Lily has been unwell this week.
I have made an internal ticket, and we will get this fixed as soon as possible.

Thanks,

James