I’m working on an intentionally low-fidelity game, so I was wondering: is there a way to remove any sort of filtering from the clouds so that hard pixel edges appear?
Hi, at the moment there is no simple way to create hard pixel edges. I would recommend trying to lower the resolution down, and play around with large noise wavelengths to see if anything can be created.
Thanks,
Alright, I’ll try that for now. I hope such a thing might become a reality in the future, but I also understand if it just wouldn’t be feasible.
Thanks for the help!