Simul Support ExchangeCategory: CloudsRemove filtering?
Yaeva asked 6 months ago

I’m working on an intentionally low-fidelity game, so I was wondering: is there a way to remove any sort of filtering from the clouds so that hard pixel edges appear?

1 Answers
James Evans Staff answered 4 months ago

Hi, at the moment there is no simple way to create hard pixel edges. I would recommend trying to lower the resolution down, and play around with large noise wavelengths to see if anything can be created.

Thanks,

Yaeva replied 4 months ago

Alright, I’ll try that for now. I hope such a thing might become a reality in the future, but I also understand if it just wouldn’t be feasible.

Thanks for the help!