Simul Support ExchangeTrue Sky Light Units selecting Photometric
Zhou mr zhou asked 8 months ago

The true Sky lights I used in the UE4 engine were not the same as the native lights, and the True Sky lights did not render PBR materials correctly, especially in shadows. True Sky Light Units will not render properly after selecting Photometric, even if auto exposure is adjusted.

1 Answers
Zhou mr zhou answered 8 months ago
James Evans Staff replied 8 months ago

Apologies I cannot see this image due to your twitter permissions, could you post again on a different image hosting site?

Zhou mr zhou replied 8 months ago

I’ve cleared it. You should be able to see it. Thank you