Simul Support ExchangetrueSKY for Unreal Engine 5.1
Wayne Littler Staff asked 1 year ago

We understand that a lot of you are waiting for a plugin for Unreal Engine 5.1. First of all, we would like to thank you all for your patience. We are currently testing to release a plugin. There has been much more work than usual on our side to get a plugin up and running for UE5.1 due to a substantial refactoring of Unreal’s DirextX12 codebase. We are almost there!

Thank you again for your patience, I will update this thread as much as I can with our progress.

ShoksTeam replied 1 year ago

So exciting, thanks for updating us on this matter, we cant wait to use TrueSky in unreal engine 5.1, its definitely an awesome Plugin that will add a good touch to our project

Ingmar Buchner replied 1 year ago

Thanks for the update.

Wayne Littler Staff replied 1 year ago

We have completed our testing for 5.1.0. With UE now releasing 5.1.0 we would like to check the plugin against their changes. There will be a release next week.

We appreciate your patience.

ShoksTeam replied 1 year ago

Nice, by the way, is there big changes in the 5.1.1 UE5 update? the plugin will work in 5.1.1 right? cause its not a major update anyway so it should work on any version as long as its 5.1, or am i wrong ? thanks

Wayne Littler Staff replied 1 year ago

There doesn’t seem to be many changes that affect trueSKY from 5.1.0 to 5.1.1.

Ingmar Buchner replied 1 year ago

Awesome, will be testing it.

2 Answers
Wayne Littler Staff answered 1 year ago

The plugin is now available on our downloads page 👍

amaroks answered 1 year ago

I got a complilation error in 5.1.1:

1>Module.D3D12RHI.4_of_4.cpp.obj : error LNK2005: "public: bool __cdecl CResourceState::CheckAllSubresourceSame(void)" (?CheckAllSubresourceSame@CResourceState@@QEAA_NXZ) already defined in Module.TrueSkyPlugin.2_of_3.cpp.obj

Any ideas?

James Evans Staff replied 1 year ago

Hi, this has been fixed and available with the next plugin, which will be available this month