We understand that a lot of you are waiting for a plugin for Unreal Engine 5.1. First of all, we would like to thank you all for your patience. We are currently testing to release a plugin. There has been much more work than usual on our side to get a plugin up and running for UE5.1 due to a substantial refactoring of Unreal’s DirextX12 codebase. We are almost there!
Thank you again for your patience, I will update this thread as much as I can with our progress.
So exciting, thanks for updating us on this matter, we cant wait to use TrueSky in unreal engine 5.1, its definitely an awesome Plugin that will add a good touch to our project
Thanks for the update.
We have completed our testing for 5.1.0. With UE now releasing 5.1.0 we would like to check the plugin against their changes. There will be a release next week.
We appreciate your patience.
Nice, by the way, is there big changes in the 5.1.1 UE5 update? the plugin will work in 5.1.1 right? cause its not a major update anyway so it should work on any version as long as its 5.1, or am i wrong ? thanks
There doesn’t seem to be many changes that affect trueSKY from 5.1.0 to 5.1.1.
Awesome, will be testing it.
I got a complilation error in 5.1.1:
1>Module.D3D12RHI.4_of_4.cpp.obj : error LNK2005: "public: bool __cdecl CResourceState::CheckAllSubresourceSame(void)" (?CheckAllSubresourceSame@CResourceState@@QEAA_NXZ) already defined in Module.TrueSkyPlugin.2_of_3.cpp.obj
Hi, this has been fixed and available with the next plugin, which will be available this month