we have a crash about truesky_queries.
i wonder if the truesky_queries is thread safe.
According to the source, truesky_queries are being accessed simultaneously by RenderThread and MainThread.
//TrueSkyPlugin.cpp -> RenderFrame(
and in MainThread
//TrueSkySequenceActor.cpp => GetFloatPropertyAtPosition,CleanQueries,etc…
I wonder if the crash was caused by a non-threadsafe issue.