Hi, testing the 4.3 trial for UE4 4.26. I saw Water Buoyancy component has an option to use a buoyancy mesh. If I assign a mesh to it, UE editor crashes with an unhandled exception when I hit play.I tested with a few different meshes, but all of them cause a crash. I couldn’t find anything about it in documentation, is this feature not working (yet) or does it need specific settings for the buoyancy mesh?
Hi Ledenko, this is a new feature, but a crash is not expected: can you please post your log file from (Project)/Saved/Logs?
Hi, of course! Here it is – https://pastebin.com/c78NMMqp
Incidentally, is it possible to access more water controls to fine tune things like wave generation, foam etc? More artistic control over the water is what I mean.
Brilliant, thank you. We’ve found the issue and it will be fixed in the next update.