Hello!
I am using the Trial version of this software and I have made a cinematic video using Sequencer in Unreal Engine 4.
And for some reason after exporting the video from UE4 the cloud seems to give me different results.
The video was made for a school project with the settings 1280×720, 30fps.
When I exported a section of the video while developing the video, the clouds went in light speed, even though I have just input a value of 50 on the X and Y axis.
So I decided to nullify these values to make the clouds have no movement, and they did have no movement when I was done with the video and exported with the 1280×720, 30fps settings in order to hand it in to school.
So later that night I decided to export with 3840×2160, 60fps settings so I could upload it to YouTube, which took pretty much the entire night (this is a 2:20 video btw), and when I woke up this morning to check the results my clouds decided to go lightspeed on the Z value instead, even when the XYZ values for cloud movements are all at zero.
Is this a bug or something? How do I make sure that what I see in the editor is what is exported to the video?
Because I really want to upload the full video to YouTube with a higher resolution than 1280×720, 30fps, but dont really want to wait an entire night just to have a random outcome.
Hi,
Apologies for the issue + delayed response. We have been looking into this, but are getting unreliable reproductions. We do believe we may know the cause, but it needs confirming
Is there any specific actor settings you changed, other than wind speed you think could have caused this issue?
Hi.
I don’t remember 100% since this was a few weeks ago.
But if I remember correctly the cloud movement went lightspeed after exporting in “1280×720, 30fps”, with some kind of value in the actual cloud speed parameter, my value was at like 25 or 50, so just a very slow movement for the clouds.
After that export attempt I removed the values from the cloud speed and put all XYZ to the value of zero and apparently that gave the same result as shown in the editor, so no movement, this was also exported with “1280×720, 30fps”.
Once I managed to export a video where the clouds doesn’t go all crazy, I decided to up the settings to “3840×2160, 60fps”, so I could upload the video to YouTube, again with no values in the cloud movement parameter.
But this time the clouds went all crazy on the Z value instead, and this happens specificly to “3840×2160, 60fps”.
I haven’t experimented with more settings since it does take a while to render the movie.