I am attempting to include the TrueSkySequenceActor.h in my ue4 project, I have “TrueSkyPlugin” as a module dependency in my projects .build.cs but when compiling get this error from the Truesky plugin
D:\UE4\Epic Games\UE_4.25\Engine\Plugins\TrueSkyPlugin\Source\TrueSkyPlugin\Public\TrueSkySequencePropertiesFloat.h(8): fatal error C1083: Cannot open include file: 'TrueSkySequencePropertiesFloat.generated.h': No such file or directory
Hi Simon,
Thank you for your question.
Could I ask first whether you are building from source or using the provided binaries?
Best Wishes,
Andrew.
Also having the same issue, using the provided binaries. However, we need to include use #include “TrueSkySequenceActor.h” in one of our plugins. 4.24
Basically we need to create a TrueSkySequenceActor in source code, and reference variables in that instance of the actor.
You should be including the generated headers with the compiled binaries, just like epic does with their own engine plugins, for example:
S:\Epic Games\UE_4.24\Engine\Plugins\Lumin\MagicLeap\Intermediate\Build\Win64\UE4\Inc\MagicLeap
You will see all their generated headers there.
This is broken in at least 4.24/25