Hi, I’m using trial version, I wanted to test VR in Unreal Engine 4.27, but it seems clouds don’t render in the right eye. My VR headset is Quest 2, I’m using Oculus link with cable, VR preview in-engine.
Apologies for the delay.
This should have been fixed in the latest version (4.3.e15dd5018). Please let me know if you have tested with this version.
Hi, yes I used this version. However, I’ve noticed that the issue is “solved” if this option is set to false:
“Share Buffers for VR”
which is true by default. Unfortunately, the impact on the performance is significant and the quality of the clouds shipped in our game is mediocre. I would like to know if you are aware of this issue and if it will be resolved.