A complete, dynamic environment for games and simulation
trueSKY™ is the most advanced and reliable sky system available.The trueSKY™ SDK generates weather system data and updates it in real time. trueSKY™ creates volumetric cloud and atmospherics data on the GPU, and provides realtime access to that data via a lightweight API. The SDK is cross-platform and renderer-independent.
Over 40 Leading Developers Choose trueSKY
|ARMA III™||Bohemia Interactive||PC|
|BIRDS OF STEEL™||Gaijin Entertainment||Xbox 360|
|DRIVECLUB™||Evolution Studios||PlayStation 4|
|TAKE ON HELICOPTERS™||Bohemia Interactive||PC|
|SKYDIVE™||Gaijin Entertainment||PlayStation 3, Xbox 360|
|WAR THUNDER™||Gaijin Entertainment||PlayStation 4|
|ARK||Studio Wildcard||Windows, Mac, Linux, PlayStation 4, Xbox One|
|Rheinmetall Defence Electronics|
The trueSKY advantage
Real-looking skies are universal – so why reinvent the wheel? trueSKY™ has been used by the world’s leading game developers and Fortune 500 companies, to deliver speed, visual quality and flexibility. Instead of spending vital man-months on recreating the sky, you can have perfect skies, instantly, and concentrate your resources where they’re most needed.
Including trueSKY in a project built on DirectX 11, OpenGL or on console is as straightforward as including the trueSKY API calls in your rendering pipeline. For games built on UnrealEngine 4, or Unity, the process is even simpler – just add the plugin to any existing project.
Fully adjustable for maximum performance and quality
High dynamic range physically-based rendering
Tuned for high performance on next-generation renderers
Advanced toolset for full control
Add visual impact and realism
Reduce development costs and time
Gain performance savings
For developers interested in a source code licence, the complete trueSKY SDK can be evaluated for up to 30 days. Register here for more information.
Live, realtime volumetric clouds
Eye-wateringly fast: light on CPU, GPU, and memory.
Industry-leading time-of-day effects
Atmospherics for distance fading
Thunder and lightning
Clouds you can fly through
Clouds that mix with the landscape
Simple C++ API
Drop-in sample rendering source code and shaders for OpenGL, DirectX 11, console API’s and major game engines.
Works with any 3D API or engine
Built-in binary and XML data streaming